What’s New!!

Mobisoft Infotech LLC along with Smarty-Ears empowering special kids with speech therapy iOS apps at Macworld 2011.

Macworld Expo: San Francisco: Jan 27th, 2011.

With superior expertise in iPhone and iPad apps development, Mobisoft infotech LLC is delivering a family of apps for kids with special needs. In collaboration with Smarty Ears, Mobisoft Infotech provided services to develop apps for speech therapists. Apps which can improve child’s language and speech skills by helping children with communication difficulties.

Mobisoft infotech will be showcasing their most recent released apps for Smarty-Ears at the Macworld Expo 2011 in San Francisco. Macworld 2011. Newest app releases, “Articulate it!” is an application designed to help parents practice pronouncing sounds with their children

Articulation, language skills, and fluency are some of the areas in which we have developed apps in. Smarty-Ears is innovating Speech therapy with creative vision to enable therapists for improved practices and services. Mobisoft infotech with 110+ smartphone apps development experience, has been providing design and programming services for more than 5 app products on iPhone/iPad for speech therapists help.

Team achieved great accomplishments!!

Recognition from Apple users is evident when first app – “Sunny Articulation Test” was featured on Top #9 revenue generating app on iTunes. Apps we developed have been featuring on ‘What’s Hot’, ‘New & Noteworthy’ and ‘Top paid’ sections of Apple’s iTunes store.

‘Match2Say’ app was featured on “New and Noteworthy” on iTunes. At the same time on 11/07/2010 Match2Say was the top #5 Best selling education app.

Shailendra Sinhasane, Managing Director of this startup company founded it in early 2009 during his Computer Science Master’s program from University of Houston. Starting with application ‘MyIphonics’, they created educational apps with audio, object images and game playing integration. One of the first few apps developed by them ‘SocialFlyr’ for creating digital flyers to share across Facebook and Twitter social media was amazingly hit and topped to #20 paid lifestyle based app on iTunes store.

The company has been able to grow at astounding rate, from 3 people team to over 55 smartphone development consultants family. Mobisoft Infotech has great plans to

take a leap forward into ‘Web + Mobile + Social’ integrated solutions.

For more information about smartphone services visit: http://www.mobisoftinfotech.com

Or contact: business@mobisoftinfotech.com


References:

  1. Macworld 2011 http://www.macworldexpo2011.com

  2. MyIphonics app http://myiphonics.com/Home.html

  3. Learn Alphabet Sounds With MyIphonics http://bit.ly/9P35Sz

  4. Mobisoft Infotech iPhone technical share http://bit.ly/g1PCkf

  5. New Company Combines Technological Advancements With Speech And Language Sciences. http://bit.ly/bK8vqH

  6. Match2Say featured on iTunes http://bit.ly/bZM8l1

Android OS 2.3 (Gingerbread) is coming with NFC technology

Near field communication (NFC) is one of the latest technologies in mobile phones. This is nothing but a chip with short range high-frequency wireless communication technology that enables quick exchange of data between devices in the vicinity of about 10 cm distance.  So you can virtually transfer data between two successive NFC enabled devices.  NFC can be used for various purposes. Since it is capable of receiving and transmitting data at the same time, it can function as a smart contact-less card and it will definitely bring digital wallet concept in existence in near future.

At the Web 2.0 conference, Google CEO Eric Schmidt said Nexus S is the first android phone coming with android OS 2.3(Gingerbread) with capability of NFC technology. Apple is said to be working on the technology as well to incorporate it to the iPhone 5.

How NFC can be useful for mobile users?

1. NFC can be used for payment at kiosks, ticketing, Internet or person-to-person.
2. Tickets can be purchased, stored, and redeemed.
3. Prepaid card can be stored in smartphones
4. Coupons can be transferred to friends
5. Shopping list can be collected from bags
6. Electronic devices can be activated after purchase and warranties sent in. Or car keys,   house/office keys, hotel room keys can get replaced by NFC enabled smartphones.
7. Secure access to buildings and PCs
8. Inventory control with tags and readers
9. Patient monitoring by keeping medical records on chip
10. Mobile users can touch the NFC enabled devices to exchange the information and contact details.

A person can lose credit card, wallet or personal documents but there are less chances to miss Mobiles and if it happen so, just inform mobile service provider and you can easily stop misuse of your identity, credit card, mobile & all personal information so called “Digital wallets” in one shot. User do not have to call 5 different customer service executive to stop credit card services.

By looking at above facts it looks NFC has promising potential in Mobile Future. Consider you check in at a shopping mall and you get to see the banners or campaign or offers with the your liking based on your behaviors of shopping. So it will be just a matter of booming your mobile devices anywhere(banners, photos, products etc) to get the information or perform transactions. Boom!!!

Smart-phones and mobile commerce (mCommerce) trends

Remember the days everyone used to carry coins and used to write cheques for money transaction. Recent years those coins and cheques are replaced by credit cards(plastic money). Those credit cards you now use instead are about to be replaced by your personal and always connected mobile phone. People are promoting the use of mobile phones as “digital wallets” that enable people to make real-world purchased using their phones.

Smartphones are changing the way business happen

Mobile and wireless communication technologies are being adopted with unprecedented velocity. Two-thirds of the world’s population, 4 billion people, has a mobile phone with a predicted 5 billion subscribers by the end of this year. The worldwide Smartphone market grew 50 percent year over year in the last quarter of 2010, and a recent study by Juniper Research forecasts that nearly half of all mobile phone users worldwide will pay by mobile for digital and physical goods by 2014. Hundreds of touch based tablets are likely to add in mobile devices list which will increase the mobile subscribers.  Then add to that base a new legion of IP addressable machines as subscribers – your car, fridge, games console, TV and so on.

Retail shopping is about to undergo a major change with consumers using their mobiles to not only pay for goods but to use them to scan bar codes and bring up on their mobiles internet information about the products to help them make a choice. Everything from the supply chain to the customer leaving the store with the product can be traced providing firms with detailed research they could not have dreamed possible. Customers will be able to get special offers before going into stores or be tempted to pop by as they enter the area in which the store is located.This brings exciting new opportunities for a sector that has been hard hit by the recessionary climate of the last few years.

In near 3 years every business have to have mobile application or site to sustain in market to compete with other products which are growing fast with  mobile technologies and trends. The trick is to develop a mobile presence that has several factors: intuitive navigation, accurate search capability, pleasing design, enticing merchandising and easy, frictionless checkout.

Here are couple of mobile commerce trends that every business has to adopt in near future for growth:

1. Mobile Marketing

The mobile apps allows users to browse for product, their details, reviews and they can compare the prices with other similar products. Ex. User can browse for specific outfit and “try on” an outfit by snapping a picture with the iPhone’s camera. It then let’s you share your outfits with friends on Facebook and Twitter. All of the features really add to the shopping experience, but most importantly, consumers are able to buy and bid on what they like.

They are investing more time and money into creative ways to reach consumers via their mobile phones with campaigns that enhance the brand identity or the shopping experience.

2. Mobile Local Search & Location based services

Location Based Services are being used to improve better communications, stronger ties and interactions among individuals and their communities, neighborhoods, local merchants, cities, local news, etc.

The biggest trend for now is Foursquare like apps, which allows people to “check-in” through their phones and reveal geographic locations they go to. Retailing stores are taking advantage of this user location information by providing coupons and freebies to those who check-in often or first.

3. Mobile bargain hunting

International players are combining forces to improve shopping apps on mobile. Smartphone apps support barcode/QR code scanner features. When a user scans the barcode on any product, app searches for other on-line or local retailers that might sell it cheaper. Once user scan the code user can see all the details about product in fraction of seconds. There are couple of bargain Hunting site that updates daily with Internet shopping deals and coupons. Users checking prices on items using these shopping apps automatically get shown any on-line deals for that item from the consolidated database of products.

The fact that consumers are now able to find better deals via their mobile device is a win-win for everyone. It seems that shopping and saving money, just got a whole lot easier.

4. Mobile Ticketing/Coupons

2D barcode or QR code technology is becoming quite popular for a mobile device for user to purchase a ticket for a movie, travel, music concerts, sports events etc., and store the ticket on their mobile device for redemption at a later date.

Pointing the phone’s camera at a bar code instantly takes a consumer to extended product information, a website, video content, maps, social media, and contact information or even to dial a phone number. The consumer does not need to type a thing to immediately engage with a product or brand.

The regions of Western Europe and North America are also growing at a rapid pace with a projected 15 billion Mobile Ticketing transactions by year 2014.

5. Mobile Payments & Banking

The two main methods that mobile device users are currently utilizing for Mobile Payment are – remote digital; purchasing (Barcodes/SMS) tickets for movies, travel, music concerts, sports events etc., (popular in Europe).

The other method is remote physical; POS-purchasing, such as consumer items, clothing tickets, books, electronic equipment, CD’s etc., (popular in China, Far East & Japan). This user base may be as high as 2.5 billion worldwide, by year 2014. Also mobile banking allows customers to access their bank account information and perform financial transactions such as purchasing stocks, remittance of money to other account etc.

New 3G & 4G Smartphone devices allow user to get information about the product on a single finger tip and allow user to complete the transitions in few seconds. PayPal recently unveiled its two-click smartphone payment system called Mobile Express Checkout.

In future 4G systems with more security, higher speeds, higher capacity, lower costs, and more intelligent infrastructures and devices will help realize m-commerce applications. With improved wireless security and privacy through data encryption and user education, on the one hand, and with the wide deployment of 4G systems, on the other hand, it is anticipated that m-commerce will become the most dominant method of conducting business transactions.


Mobile happenings round the corner

Blackberry Playbook development

The RIM blackberry has now made entry to tablet war. The ‘Playbook’ tablet for blackberry has promising feature list and it can be looked useful business users as well as end consumers.  Adobe has got an edge after working with RIM by means of AIR based application development for Blackberry playbook.

Playbook promotion: RIM has a plan to provide one free BlackBerry PlayBook to registered vendor with their App World, with an approved AIR application that is available for the BlackBerry PlayBook prior to its launch.

Adobe’s AIR software developer kit (SDK) apparently has integrated key development features with the PlayBook’s operating system. This will help developers to create powerful apps with AIR capabilities.

Launch of Windows Phone7

Windows phone7 mobiles are being launched in the market since October & will continue to do so with various manufacturers this quarter 2010 Q4. Microsoft has announced ten Windows Phone 7 handsets for 30 countries. They are working with 60 mobile operators around the globe. Microsoft has even more handsets coming in 2011 including the first one for Sprint and Verizon in the US

It would be interesting to see the penetration of Windows phone7 handsets to established market.  The AppStore for Phone7 mobiles also need to have enough number of applications in place in order to keep the momentum intact.  We are excited about the competition craze.

The Android gingerbread aka 3.0

Next level Android OS is being expected early next year 2011. Google is also preparing this launch to continue the rapid growth Android has been able to achieve since last two quarters.  The Gingerbread, or Android 3.0, is going to represent the high-end smartphones. Base versions of 2.1 will continue to support low-end phones.

The Android 3.0 will come up with a completely new user interface. Animated transitions between mobile applications and screens would be definite part of it. HD quality of the display is set to increase with Android 3.0 which will support displays with 1280 x 760 resolution

This is simply getting better and better.

iOS 4.2 launch & Airprint wireless printing

The iOS 4.2 for iPad is going to include a number of features including multi-tasking, folders support and unified mail inboxes.

Unified support for iphone and ipad both the devices will be provided through iOS 4.2

Airprint wireless printing for iPad, iPhone and iPod Touch devices with the iOS 4.2 launch are being worked out by Apple.

AirPrint would be that it can automatically finds printers on local networks and print text, photos and graphics to them wirelessly over Wi-Fi without the need to install drivers or download software.

Exciting times round the corner for sure!!!

Team Mobisoft Infotech

Corona , SDK in Making..

How many of you have found programming in Objective C, a complex task for iphone Development?

For those Answering, ‘Yes’, here is a simple option available now.

For those answering‚ ‘No’, and find programming in objective C simple, this can just be a more simpler option;

Ansca Mobile, a start-up founded by engineers with experience at Adobe and Apple released the Corona 1.0 Software Development Kit (SDK), a tool for rapid iPhone application development.

The Corona SDK has been in limited beta testing for several months. It aims to provide a simpler way to iPhone development, the sort of developers who use Flash today instead of using Objective C which is the primary language Apple uses for software development.

Available for $99 per year and as a free 30-day trial, Corona is set to replace somewhat complex Objective C with a lightweight, reflective, imperative, scripting and functional programming language named LUA.

Lua is widely used in the video game industry. Apart from games, Lua has been used in many applications, both commercial and non-commercial.

Like Flash, Corona is an effective tool for creating 2D games and graphically-oriented apps.

Corona does not charge any per-app royalty or impose any branding requirement.

Corona currently facilitates iPhone app creation, but Ansca says that support for other smart phone platforms is in the works.

Programming in Corona is done using the Lua language, which is used extensively in Adobe’s Photoshop Lightroom software, in embedded systems, and for scripting in games.

Lua is not only relatively easy to learn but it’s also lightweight. According to the company, the minimum size of an iPhone app built with Corona is 300 KB, compared to 8 MB for Adobe’s Flash CS5 beta (which can generate iPhone app builds from Flash content) and 10 MB for Unity 3D iPhone Basic.

This matters because apps greater than 10 MB cannot be distributed via the iPhone’s built-in App Store; they can only be made available through the iTunes App Store. Apps under 10 MB thus have greater distribution potential.

Corona still has few limitations: Native iPhone Controls and in-app purchase support have yet to be implemented. It is nonetheless a fast, capable development tool that has already helped a handful of apps get into Apple’s iTunes App Store.

Considering the time it would save for iPhone application Development, shifting to Corona might just be the need of hour.

So, be ready to Learn LUA!

FAQs:

http://www.anscamobile.com/faq/